Sunday, March 29, 2009

Twilight Hype

Alright, I need to get some work done so I'm going to keep this short. I bought the Stephanie Meyer books--starting with Twilight--for Tara as a birthday gift. I figured they might work as a sort of gateway drug to geekiness (yes, I'm bringing her over to the geek-side). It worked. She really got into 'em; within 3 days she'd read all 500 pages of the first one and was diving right into the second. Needless to say, she also got really excited about the Twilight movie. In fact, she was so excited that, for once, SHE was the one who wanted to hit up the midnight showing of a movie. I'm so proud.

Anyways, this is just gonna be my take on that movie. Let me start off by saying that I've never read the books. I knew going into the movie that it was vampires and romance and...yeah. I love vampires but the romance side, not so much. Regardless, I wanted to go because Tara wanted to go. And seeing as she loves the books, I went in with an open mind.

Now, I want to start off by saying outright that I didn't dislike the movie. It wasn't a BAD movie. It just wasn't my kind of movie. My hopes, going into it, were that this would be a romantic movie (playing to the female audience) and a vampire movie (playing to both the male and female audience). Instead, what I got was a romance that had not very much vampire-y stuff, or, rather, the vampire side wasn't showcased to the extent I would have liked.

I think the movie suffered from a few things, one being the pacing. The beginning is very slow, then the last half hour ratchets things up a bit. It's romance, romance, romance, slight action, romance.

If I'd have gotten what I wanted there would have been a good romance (again, for the ladies), and some bad-ass vampire action (for the men). Instead, even the vampire side was romance. The one scene that started to get me interested was the baseball scene. At this point we're really getting a chance to see the interesting side of the vampires. Sure, Edward already showed up he's fast and strong, but it was all done in a sulky, mopey "i'm not glamorous, i'm a monster" tone. The baseball scene showed them using their extraordinary power to have fun and it made me have fun too. Then the tension gets bumped up a notch when the baddies show and this brings me to my favorite scene within my favorite scene. Slight SPOILERS: when the baddies make a move to attack Bella, the entire Cullen family immediately moves in front of her, protecting her. Later, Carlyle says that Bella is part of their family now and that they take care of their family. This was the most, uh...moving?...part of the movie in my opinion. It was finally stepping beyond the self-importance of the main characters (Edward and Bella), who, yes, were interested in each other, but that still carried an idea of selfishness. Instead, this was a family of vampires who could have just done nothing but decided that if this girl was important enough to their son, she was a part of the family, vampire or no.

Then there's the final showdown. I'm just gonna sum it up in one [hyphenated] word: anit-climactic.

Beyond that, the dialog was pretty corny at some points. Also, it felt as if the filmmakers didn't think the audience would be able to put stuff together on their own so they blatantly told us things.

Still, for all my gripes, I can see how a lot of people will like this movie. Let me stress again, it just wasn't MY TYPE of movie. If you like vampires and really want a romantic movie, check it out. If you're hoping for Blade, 30 Days of Night, The Lost Boys, or even Interview with the Vampire, well, watch one of those.


Again, I kind of hammered this thing out so I'm sure there's a bunch of grammar problems and I know I could have re-worded things into a more succinct fashion. Sorry, you're just going to have to sort it out on your own. ;) Maybe I'll touch it up another time.

Bloody Disgusting presents Dead Pixels

So Dead Space was recently released and I, being the horror guru that I am, have already spent close to ten hours playing it. Prior to that release, the Dead Pixels podcast had a contest where listeners could write in and explain why they were excited about Dead Space. Just for shits and giggles, I submitted an entry; to my amazement, I won. It was announced--along with a reading of my submission--on the newest episode (posted today). For said victory, I'll be receiving a nifty little bundle of treasures.

I'm sure most of you could care less, but I figured I'd post it anyways. Somehow, I've been getting lucky with these contest submissions; first I won 2 tickets to a pre-screening of Hellboy 2 in Chicago, and now this. Crazy, huh? Anyways, until next time--

Oh, yeah. One more thing. Check out Bloody Disgusting for info on everything Horror. The Bloody Disgusting podcasts (Bloody-Disgusting.com, Dead Pixels, and Double Murder) can be downloaded through iTunes (C'mon, they're sending me free swag; the least I can do is a little shameless promotion).

Movies + Alcohol = FUN!!!

Zombie Movies
Take a drink every time...

...a human gets bitten by a zombie
...a key character becomes a zombie
...someone kills a key character zombie
...someone explains how to kill a zombie
...fire is used to frighten a zombie
...fire is used to kill a zombie
...someone shoots a zombie in the head
...someone uses an unorthodox weapon on a zombie (take two drinks if it works)
...zombies eat human flesh
...a victim is dismembered

Horror Movies
Take a drink every time...

...someone dies (take two drinks if it's an authority figure)
...there's a sex scene
...there's onscreen nudity
...you can see the killer but the characters can't/don't
...the killer is wounded
...a girl screams (take two drinks if it's a guy)
...there's a false scare
...the power goes out
...a car won't start (take two drinks if it's at a crucial moment)
...a gun runs out of bullets at a crucial moment
...a character trips or falls while being chased
...the "dead" killer gets up for one final scare

Silent Hill: Homecoming -- My Review

I see those wheels a-turnin' as you sit there at your computer. "What is Mike writing about now? Is this a message about the very real, very serious issue that is global warming? Maybe it's his opinion concerning the upcoming election." To this I say "nay". It is something far more important: I beat Silent Hill: Homecoming!

The aptly titled--for it really was something of a homecoming--new game in the cult series hit the shelves on Wednesday and, as you can probably guess, a good chunk of my spare time has devoted to it. Now, seeing as I've got a bit more free time on my hands due to my recent victory, I've decided to fill in the gaps left over from my previous entry. No, seriously, this one's gonna be a doosie!
First, a bit of background on Silent Hill for those of you not in the know--The first game was released back in 1999 on the original PlayStation. Although it was a bit lacking in the graphics and voice-over department, it was a solid game. Focusing less on action and more on story and atmosphere, Silent Hill has been called the scariest game/series ever created. Sadly, the survival horror genre was all about Resident Evil (also a damn fine series) and Silent Hill was, for the most part, overlooked. Still, it had its following and those who did discover it usually became die-hards (guilty).

In 2001, Silent Hill 2 was released for the PlayStation 2. With improved graphics, a new (for the most part) host of monsters, and an as-yet-unsurpassed plot, it is considered by many to be the pinnacle of the series.

Silent Hill 3 came out in 2003 and, instead of being a stand-alone sequel like Silent Hill 2, is something of a continuation of the story started in the original game.

Fans of the franchise received their first serious blow with the release of Silent Hill 4 in 2004. It wasn't that it was a bad game so much as it didn't really follow the rhythm set by the previous 3. Developed as a completely original game, the higher-ups didn't think it would sell on its own merits. This caused them to revamp the game, changing some of the details and attaching the name of Silent Hill.

Developed for the PSP (2007) before being ported over to the PS2 (2008), Silent Hill: Origins is a prequel to the original title. Because of its PSP roots, Origins is considered something of an inferior game. Still, as a part of the Silent Hill series, it isn't something to be passed up.

Although many have had their doubts, fans anxiously awaited the next installment in the series. Now, under a new, American developer, Silent Hill: Homecoming has finally hit the shelves. Does it hold up to the high standards set by the first 3 games or did the new developers drop the ball? More on that later.

Beyond the games, Silent Hill has invaded both the graphic novel and the movie industries. IDW has published a series of graphic novels based in the Silent Hill universe and, in 2006, French director Christophe Gans (Brotherhood of the Wolf) stepped behind the camera to bring Silent Hill to the silver screen; a sequel is in talks.


Now that we have a history of Silent Hill the games, I want to delve into Silent Hill the town. Located in either New England or California, depending on who you ask, Silent Hill is a town shrouded in mystery (and a perpetual blanket of fog). Bordering Toluca Lake, the town exists in different realities or dimensions. There is the normal, abandoned version; there's a fog encased version that comes equipped with its very own creepy-crawlies; and there's a Hellworld/Otherworld version, also equipped with creepy-crawlies and sporting a nice rusted-out industrial makeover. The town shifts from foggy to Otherworld as the evil takes hold; the transformation is preceded by a ultra-creepy air-raid siren.

The monsters in the Silent Hill series are unlike anything you've seen before. They are, for the most part, beyond my ability to [succinctly] describe. Suffice it to say that they truly are the stuff of nightmares. Grotesque and twisted things, they are abominations, mocking all that is natural. The creatures' movements are twitchy and stunted, like an exaggeration of the claymation in an old Ray Harryhausen film. This jerkiness creates thrusting, gyrating forms that are intentionally sexual in nature, adding to the disturbing qualities.

Since the story relates heavily to the human condition, it deals with issues like sex, death, love, sin, sacrifice, and redemption. There is a depravity to some of the characters while others are the poster children of innocence. This implementation of very real human emotions into a Hellish environment is deeply unsettling. In fact, so many of the characters encountered throughout Silent Hill are there to be judged and punished. This inevitably leads one to think that, perhaps, this town really is a manifestation of Hell on earth.

The sound design, headed by the amazing Akira Yamaoka, is some of the best I've ever experienced in a game. Because the game is either foggy, dark, or both, so much of the tension is derived from hearing something you can't see. With an array of disturbing sound effects and some of the most enchanting, forlorn, and ominous melodies I've ever (and I stress ever) heard, Akira strives to create a hodgepodge of emotions and, thus, immerse the player completely in the world that is Silent Hill.


Alright! Now that I've got everyone caught up on the phenomenon that is Silent Hill, let us jump right into the newest game: Homecoming.

The story follows Alex Shepherd, a recently discharged American soldier. After a series of disturbing nightmares concerning his little brother (and a dilapidated town), Alex returns to his hometown of Shepherd's Glen to make sure everything is alright. There he finds quite the opposite; his mother is in a near-catatonic state, people, including his brother, are missing, and monsters now roam the streets. Homecoming chronicles Alex's search for his missing brother and the cause behind the horror affecting Shepherd's Glen, ultimately leading him into the neighboring community of Silent Hill.

Famous for having twisting, winding plot-lines, the Silent Hill series takes a bit of a detour with Homecoming. Although it is still intricate, the story is ultimately more easily understood.

Since Homecoming is the first Silent Hill to be released on next-gen systems (Xbox 360, PlayStation 3, and PC), the graphics have went through a drastic makeover. The fog is thicker, more encapsulating; the monsters are more detailed, more demonic; the lighting and shadow effects add depth and realism to the world. Everything the fans have ever loved about the look of Silent Hill has been improved upon this time around. Even the 2006 movie makes an impact in the new game, influencing things like the creature designs and the Otherworld transition scenes.

Akira returns, once again, to develop the sounds of Silent Hill. As always, the depth of his musical talent is showcased beautifully here. The music takes a more subtle approach and yet is still amazingly effective; even when nothing is happening, the music creates unease. The monsters gurgle, groan, grunt, and moan, each type having its own unique sounds. Whether on carpet, wood, or steel, even something as simple as footsteps show variety.

The gameplay has also been revamped this time around. Up until now, the series' protagonists were inexperienced in combat, fumbling their way through the environments. Alex, on the other hand, has had military training; he knows how to fight. With the implementation of a 3D camera and a dodge command, Alex is more mobile then past heroes/heroines. The one main downfall of the new controls is the lack of a 180 degree turn command. Although a nice feature to have, players can still, nevertheless, make due.

Still, despite Alex's knowledge of combat, the monsters in this game are no pushovers. Double Helix (the development team) ratcheted up the enemy A.I., creating more intelligent, more aggressive adversaries. They surround, they overwhelm, they kick some Alex Shepherd ass (from time to time).
The monsters range from the ever-present faceless nurses to the dog-like Ferals (sans skin), from Lurkers (human-worm hybrids with scythe-like hands) to Smog (poison-belching demons) to Schism (hammerheaded creatures) and beyond, the monsters of Homecoming are a sight to see. Add in the return of a cult-favorite as well as four news bosses that are among some of the best in the series and this game becomes a major contender for best creature design. Ever.

Overall, the experience can only be described as "intense". There were more than a few instances that got my heart pounding. At 3 o'clock in the morning, sitting alone in my living room with only the television for illumination, I was scooted up to the edge of my couch, captivated--and horrified--by the images before me. Yes, Silent Hill: Homecoming has its flaws, but they are so minor when viewed in comparison to the game as a whole as to be rendered almost inconsequential.
If you're a fan of Silent Hill, survival horror, or just horror in general, I strongly, strongly recommend picking up this game. At least give it a rent. This is one title that really should be experienced. Double Helix has proven themselves more than capable of handling the beloved series of Silent Hill. Double Helix, on to the next game!

As a game: 8.5/10
As a Silent Hill game: 7/10

Three System Enter, Three System Leave?

Sony PlayStation3, Microsoft XBOX360, Nintendo Wii
First and foremost, I wanna throw up a disclaimer. This is just my opinion and it's based on the amount of information I have stored in the ol' noggin (some of which may be incorrect/outdated/both).

I was recently asked what console I'd recommend if someone were looking into picking one up. To quote Alanis Morissette, "isn't it ironc?" See, I was just thinking about the unholy war between the three titans of gaming--Sony, Microsoft, and Nintendo--and, long story short, I figured now would be the best time to choose sides. Let it begin.

As already stated, the struggle for glory lies between Sony's PlayStation 3, Microsoft's XBOX360, and Nintendo's Wii. Of course, I feel everyone should go the Nintendo route, just so they can say "sorry, I can't hang out tonight; I'm going home to play with my Wii!" Alright, I'm kidding. But seriously, I have a blast saying shit like that in public. *cough* Getting back on track...

Let's start off with functionality.
I can't say a whole helluva lot about the PS3 because, honestly, I haven't really played one. I have heard, however, that their interface is similar to the 360's but, instead of working on it being functional (i.e. user friendly), they made it more flashy. Just something to think about. On the other hand, if you've played a PS or PS2, then the controls shouldn't be too drastically different.

The XBOX360 is still, in my mind, at the top of their game when it comes to functionality. The dashboard is easy to navigate and that takes precedent over the glitz and glam. Controls aren't dissimilar to the original XBOX. That--and the fact that they're fairly easy to use--makes the 360's a great choice for returning gamers and new gamers alike.

The Wii is pretty user friendly. A newcomer to the gaming world can pick up a Wii remote (and nunchuk) and, within a half hour or so, be ready to throw down with the best of us. Sadly, there's a catch (more on this later, though). The Wii's user interface is pretty interesting/entertaining, seeing as you can design your Mii to look you like your you...er, just "you." No kidding. Mine's actually kind of creepy in how similar it is.

My verdict: XBOX 360

So now we know how user friendly they are, but what about the fun-factor?
The PS3 is marketed towards a range of age-groups but it definitely leans more towards the adult community. PS3 games are rated T or M a lot more often than on the Wii but they're basically on par with the 360.

Like the PS3, the 360 is a more adult-oriented system. Games are, more-often-than-not, of a mature nature. I will throw favor to the 360 in the fact that their multiplayer setup is acres better than the PS3's (again, as far as I know).

The Wii is the, for lack of a better term, ugly-duckling of the group. Don't get me wrong, I'm not saying it's a bad system, I'm just saying that it's marketed completely differently. First, the new innovative controls make for an entertaining time (for those watching as well as playing). If you're not into waving your arms all willy-nilly then you still have the option of going "old school" and hooking in a regular controller. My problem with the Wii is that it is more of a "party system." I can't sit down and play the Wii as a hardcore gamer; instead, I play the Wii when I have a group of people around--it's something fun for everyone to do.

My verdict: A tie between the 360 and the Wii (depending on your style/tastes)

What's that? Your social skills are suffering? You play with others (no sick reference intended)? Multiplayer it is.
The PS3 has online capabilities, most notably the multiplayer. Plug into an internet connection, purchase your online pass, throw a game in, and have a blast. Oh, sorry. Yeah, you need to pay to play online.

Sadly, the 360 is the same; no freebies here. I can add that you can get 3 months of XBOX Live for about $20 (not sure on the PS3).

I haven't used any of the online capabilities of my Wii yet but I'm sure it's something similar. Use the inter-web to be sure.

My verdict: A three-way tie

Other online capabilities, comin' atcha!
Again, I'm not real sure when it comes to the PS3 but I would assume they would have a lot of the same download features as the other systems. I'm 97% sure I remember hearing you can download older (or new but more simplistic) games and save 'em on your harddrive.

With the 360, I know you can download those things. Plus, you're able to rent movies as well as download demos and customization tools (skins, icons, etc.), and chat with your friends.

Wii, well, pretty much the same as above. Games, social-networking, etc.

My verdict: I'm pretty sure the PS3 is right up there so I'd say a 3 way tie again with the the 360's tounge (or disc tray) pushing it an extra inch or two over the finish line.

My, my, miscellaneous.
There is one big thing that I think the PS3 did right: they included a Blu-ray player in their system. That means, right out of the box, you're getting a gaming machine and a Blu-ray player (which go for about $300 alone). What I'm trying to say is that you're basically spending $300 for a big, beautiful Blu-ray (gotta love alliteration) player and getting a bonus next-gen gaming machine for an additional $100.

The 360 slipped up here, however. Microsoft's system had a built in DVD player and offered the option to buy an additional HD-DVD player (now extinct) to sit along side. That means you spend your cash and then spend even more cash to get HD quality movies that then end up going bye-bye. Sorry Microsoft, you stepped in it here.

The Wii is...meh. Not much else besides their big selling point: "you control the game by movement!"

My verdict: PS3 wins it

I know what you want to know. "How much is this gonna cost me?"
The PS3 is the bank breaker of the 3. They've come down quite a bit in price but they're still sitting at around the $400 mark. On top of that, games are $60. Add in extra controllers, high def movies, and your internet and you're looking at a $500-600 setup.

The 360 comes in second place (any way you look at it) with a price tag somewhere between $300 and $450 (depending on the gizmos and gadgets you want right out of the box. Adding in games ($60 as well) and controllers and internet, you're looking at anywhere from $400-600.

The Wii is the cheapest initial purchase at only $250 dollars. You're getting a more hands-on type of gaming and yet the graphics aren't as good as the competition, the games are more kiddie-oriented, and the overall usage is built more for groups than individuality. That means you have to buy extra controllers (not to mention nunchuks are sold separately from those). On the upside, games are $50 instead of $60. Your Wii should be up and running with only $350-400 dollars missing from your account (or food budget).

My verdict: you get the most bang for your buck buying a 360.

OVERALL: If you're looking to get a next-gen gaming system, you really need to do the research. I gave you a lot of the basics but there's really so much more. Certain games are only released on certain systems. If you want Halo, buy a 360. If you want God of War 3, buy a PS3. If you want Mario, the Wii is for you. Do HD movies hit your happy-switch? Probably gonna want a PS3. Are you a social whore? XBOX Live will pimp you out like no other. Do you want a bit more exercise in your life? Swing for the fence in Wii Sports (just be careful not to hit anyone in the face--or balls). It's really a toss-up. I have a 360 and a Wii and, truth be told, I'd still like to get a PS3 (if only for the few games I can't get on the other systems and the Blu-ray). If you want my opinion, my vote is for the 360. My last verdict said it all: you get the most bang for your buck with the 360 (if only it had the Blu-ray).

Still, once more I must stress, look into these things yourself. Remember, this is mostly the info I have in my memory. Don't take me at my word, I may have misquoted some of the information so it's best if you double-check my info and judge for yourself. Find out what kind of games you want and then find out what system you can find those games on. Look at all your options. Go into Gamestop and talk to the sales people. Visit Gamespot and research games; read reviews.

Seeing TROPICal PINEAPPLEs in MIRRORS

I went on a movie binge this week. I promised a review of Tropic Thunder, but I figured I might as well do the other two as well.

First off, my Tuesday night viewing: Pineapple Express. It's a stoner comedy. What more do you want me to say? It was a decent movie although I didn't find anything spectacular about it. The writing was decent, as was the acting. Still, I feel like it was missing something. I can't quite put my finger on it, though. Since I've never even tried pot, I think the stoner jokes may have slid past me on some level, leaving me wanting. Don't get me wrong, I did laugh. It just wasn't what I expected. To me, this fruit wasn't quite ripe for the picking. Probably my least favorite of the three, I still recommend giving it a try. After all, it wasn't a bad movie by any means.

Tropic Thunder was my Wednesday excursion. Unlike Pineapple, this film was right up my alley. The face comedy aside, TT has a nice second layer of satirical humor. This is a movie about the making of a movie as well as making fun of the making of movies. There are some funny-ass quotes, cameos up the rear, subtle (and not-so-subtle) movie references, and even faux trailers in the vein of the Grindhouse movies. Besides being pretty damn funny, there's a decent action movie dancing around the comedy. I've never been much of a fan of Ben Stiller but I've gotta give him props for this film--not only as the star (although I think he's overshadowed by Robert Downey Jr.) but as director and writer as well. If all of this isn't enough, who doesn't want to see a movie drowning in controversy? We have RDJr playing an Australian (some say his role takes a jab at Russell Crowe) actor who himself is playing a black guy. On top of that, we have organizations for the mentally handicapped boycotting the movie because Ben Stiller plays an actor who plays Simple Jack, a retarded farmboy. I definitely recommend watching this one, for [SPOILER] Tom Cruise's role if nothing else.

Finally, the non-comedy of the three: Mirrors. Alexandre Aja directs the newest Asian ghost story remade for American audience. I've gotta say, I'm a little torn over this movie. On one hand, I was hoping for a much scarier flick. On the other, the film was, stylistically, a treat. Slightly creepy with a few boo-scares thrown in for fun, Mirrors has a lot of ideas reminiscent of older horror movies and even a video game. That's right, I felt a Silent Hill vibe during this movie. If you choose to go see this, keep an eye open for references (intentional or not) to movies like The Frighteners, Army of Darkness, and House on Haunted Hill. I enjoyed this movie in much the same way that I enjoyed the American remake of Pulse; it wasn't scary, but it was interesting and entertaining; a lot of cool concepts and some decent gore effects. Flawed and yet still entertaining--maybe it's so bad that it's good (I think I need to reflect on it a bit more [sorry])? I recommend this one sparingly; chances are you won't be scared, but if you keep and open mind it still may be worth your while.

Until next time...

Podcast, anyone?

Alrighty, here's the deal. If anyone is looking for a new podcast to listen to, I recommend Geekson. To quote the website: "Geekson is a weekly show created by geeks, for geeks, covering topics that geeks like to talk about. Movies, Sci-fi, Video Games, Comics, TV, Internet, Board Games, RPGs.... it's all here at Geekson.com."

The website has an archive of all past episodes (or you can download 'em via iTunes). The foursome (Aaron, Matt, Don & Peter) cover everything from the newest movies; the greatest television shows; comics; novels; board, role-playing, and video games. There's a geek-oriented news segment as well as coverage of major geek events (E3 and Comicon). There's even a number of guests that drop in from time to time.

A plus: you don't have to be a geek to listen. The discussions--borderline bickering--created by the Geekson crew are interesting and quite often hilarious.

There really is something for everyone. So, if you're sitting at your computer and have an hour or two to burn, give Geekson a try. You may not find everything discussed agreeable, but chances are you'll be entertained a [vast] majority of the time.

Geekson